/**
 * Copyright (c) 2014, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * https://raw.github.com/facebook/regenerator/master/LICENSE file. An
 * additional grant of patent rights can be found in the PATENTS file in
 * the same directory.
 */

!(function(global) {
	"use strict";

	var Op = Object.prototype;
	var hasOwn = Op.hasOwnProperty;
	var undefined; // More compressible than void 0.
	var $Symbol = typeof Symbol === "function" ? Symbol : {};
	var iteratorSymbol = $Symbol.iterator || "@@iterator";
	var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
	var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";

	var inModule = typeof module === "object";
	var runtime = global.regeneratorRuntime;
	if (runtime) {
		if (inModule) {
			// If regeneratorRuntime is defined globally and we're in a module,
			// make the exports object identical to regeneratorRuntime.
			module.exports = runtime;
		}
		// Don't bother evaluating the rest of this file if the runtime was
		// already defined globally.
		return;
	}

	// Define the runtime globally (as expected by generated code) as either
	// module.exports (if we're in a module) or a new, empty object.
	runtime = global.regeneratorRuntime = inModule ? module.exports : {};

	function wrap(innerFn, outerFn, self, tryLocsList) {
		// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
		var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
		var generator = Object.create(protoGenerator.prototype);
		var context = new Context(tryLocsList || []);

		// The ._invoke method unifies the implementations of the .next,
		// .throw, and .return methods.
		generator._invoke = makeInvokeMethod(innerFn, self, context);

		return generator;
	}
	runtime.wrap = wrap;

	// Try/catch helper to minimize deoptimizations. Returns a completion
	// record like context.tryEntries[i].completion. This interface could
	// have been (and was previously) designed to take a closure to be
	// invoked without arguments, but in all the cases we care about we
	// already have an existing method we want to call, so there's no need
	// to create a new function object. We can even get away with assuming
	// the method takes exactly one argument, since that happens to be true
	// in every case, so we don't have to touch the arguments object. The
	// only additional allocation required is the completion record, which
	// has a stable shape and so hopefully should be cheap to allocate.
	function tryCatch(fn, obj, arg) {
		try {
			return {type: "normal", arg: fn.call(obj, arg)};
		} catch (err) {
			return {type: "throw", arg: err};
		}
	}

	var GenStateSuspendedStart = "suspendedStart";
	var GenStateSuspendedYield = "suspendedYield";
	var GenStateExecuting = "executing";
	var GenStateCompleted = "completed";

	// Returning this object from the innerFn has the same effect as
	// breaking out of the dispatch switch statement.
	var ContinueSentinel = {};

	// Dummy constructor functions that we use as the .constructor and
	// .constructor.prototype properties for functions that return Generator
	// objects. For full spec compliance, you may wish to configure your
	// minifier not to mangle the names of these two functions.
	function Generator() {}
	function GeneratorFunction() {}
	function GeneratorFunctionPrototype() {}

	// This is a polyfill for %IteratorPrototype% for environments that
	// don't natively support it.
	var IteratorPrototype = {};
	IteratorPrototype[iteratorSymbol] = function () {
		return this;
	};

	var getProto = Object.getPrototypeOf;
	var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
	if (NativeIteratorPrototype &&
      NativeIteratorPrototype !== Op &&
      hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
		// This environment has a native %IteratorPrototype%; use it instead
		// of the polyfill.
		IteratorPrototype = NativeIteratorPrototype;
	}

	var Gp = GeneratorFunctionPrototype.prototype =
    Generator.prototype = Object.create(IteratorPrototype);
	GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
	GeneratorFunctionPrototype.constructor = GeneratorFunction;
	GeneratorFunctionPrototype[toStringTagSymbol] =
    GeneratorFunction.displayName = "GeneratorFunction";

	// Helper for defining the .next, .throw, and .return methods of the
	// Iterator interface in terms of a single ._invoke method.
	function defineIteratorMethods(prototype) {
		["next", "throw", "return"].forEach(function(method) {
			prototype[method] = function(arg) {
				return this._invoke(method, arg);
			};
		});
	}

	runtime.isGeneratorFunction = function(genFun) {
		var ctor = typeof genFun === "function" && genFun.constructor;
		return ctor
			? ctor === GeneratorFunction ||
        // For the native GeneratorFunction constructor, the best we can
        // do is to check its .name property.
        (ctor.displayName || ctor.name) === "GeneratorFunction"
			: false;
	};

	runtime.mark = function(genFun) {
		if (Object.setPrototypeOf) {
			Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
		} else {
			genFun.__proto__ = GeneratorFunctionPrototype;
			if (!(toStringTagSymbol in genFun)) {
				genFun[toStringTagSymbol] = "GeneratorFunction";
			}
		}
		genFun.prototype = Object.create(Gp);
		return genFun;
	};

	// Within the body of any async function, `await x` is transformed to
	// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
	// `hasOwn.call(value, "__await")` to determine if the yielded value is
	// meant to be awaited.
	runtime.awrap = function(arg) {
		return {__await: arg};
	};

	function AsyncIterator(generator) {
		function invoke(method, arg, resolve, reject) {
			var record = tryCatch(generator[method], generator, arg);
			if (record.type === "throw") {
				reject(record.arg);
			} else {
				var result = record.arg;
				var value = result.value;
				if (value &&
            typeof value === "object" &&
            hasOwn.call(value, "__await")) {
					return Promise.resolve(value.__await).then(function(value) {
						invoke("next", value, resolve, reject);
					}, function(err) {
						invoke("throw", err, resolve, reject);
					});
				}

				return Promise.resolve(value).then(function(unwrapped) {
					// When a yielded Promise is resolved, its final value becomes
					// the .value of the Promise<{value,done}> result for the
					// current iteration. If the Promise is rejected, however, the
					// result for this iteration will be rejected with the same
					// reason. Note that rejections of yielded Promises are not
					// thrown back into the generator function, as is the case
					// when an awaited Promise is rejected. This difference in
					// behavior between yield and await is important, because it
					// allows the consumer to decide what to do with the yielded
					// rejection (swallow it and continue, manually .throw it back
					// into the generator, abandon iteration, whatever). With
					// await, by contrast, there is no opportunity to examine the
					// rejection reason outside the generator function, so the
					// only option is to throw it from the await expression, and
					// let the generator function handle the exception.
					result.value = unwrapped;
					resolve(result);
				}, reject);
			}
		}

		if (typeof global.process === "object" && global.process.domain) {
			invoke = global.process.domain.bind(invoke);
		}

		var previousPromise;

		function enqueue(method, arg) {
			function callInvokeWithMethodAndArg() {
				return new Promise(function(resolve, reject) {
					invoke(method, arg, resolve, reject);
				});
			}

			return previousPromise =
        // If enqueue has been called before, then we want to wait until
        // all previous Promises have been resolved before calling invoke,
        // so that results are always delivered in the correct order. If
        // enqueue has not been called before, then it is important to
        // call invoke immediately, without waiting on a callback to fire,
        // so that the async generator function has the opportunity to do
        // any necessary setup in a predictable way. This predictability
        // is why the Promise constructor synchronously invokes its
        // executor callback, and why async functions synchronously
        // execute code before the first await. Since we implement simple
        // async functions in terms of async generators, it is especially
        // important to get this right, even though it requires care.
        previousPromise ? previousPromise.then(
        	callInvokeWithMethodAndArg,
        	// Avoid propagating failures to Promises returned by later
        	// invocations of the iterator.
        	callInvokeWithMethodAndArg
        ) : callInvokeWithMethodAndArg();
		}

		// Define the unified helper method that is used to implement .next,
		// .throw, and .return (see defineIteratorMethods).
		this._invoke = enqueue;
	}

	defineIteratorMethods(AsyncIterator.prototype);
	AsyncIterator.prototype[asyncIteratorSymbol] = function () {
		return this;
	};
	runtime.AsyncIterator = AsyncIterator;

	// Note that simple async functions are implemented on top of
	// AsyncIterator objects; they just return a Promise for the value of
	// the final result produced by the iterator.
	runtime.async = function(innerFn, outerFn, self, tryLocsList) {
		var iter = new AsyncIterator(
			wrap(innerFn, outerFn, self, tryLocsList)
		);

		return runtime.isGeneratorFunction(outerFn)
			? iter // If outerFn is a generator, return the full iterator.
			: iter.next().then(function(result) {
				return result.done ? result.value : iter.next();
			});
	};

	function makeInvokeMethod(innerFn, self, context) {
		var state = GenStateSuspendedStart;

		return function invoke(method, arg) {
			if (state === GenStateExecuting) {
				throw new Error("Generator is already running");
			}

			if (state === GenStateCompleted) {
				if (method === "throw") {
					throw arg;
				}

				// Be forgiving, per 25.3.3.3.3 of the spec:
				// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
				return doneResult();
			}

			context.method = method;
			context.arg = arg;

			while (true) {
				var delegate = context.delegate;
				if (delegate) {
					var delegateResult = maybeInvokeDelegate(delegate, context);
					if (delegateResult) {
						if (delegateResult === ContinueSentinel) continue;
						return delegateResult;
					}
				}

				if (context.method === "next") {
					// Setting context._sent for legacy support of Babel's
					// function.sent implementation.
					context.sent = context._sent = context.arg;

				} else if (context.method === "throw") {
					if (state === GenStateSuspendedStart) {
						state = GenStateCompleted;
						throw context.arg;
					}

					context.dispatchException(context.arg);

				} else if (context.method === "return") {
					context.abrupt("return", context.arg);
				}

				state = GenStateExecuting;

				var record = tryCatch(innerFn, self, context);
				if (record.type === "normal") {
					// If an exception is thrown from innerFn, we leave state ===
					// GenStateExecuting and loop back for another invocation.
					state = context.done
						? GenStateCompleted
						: GenStateSuspendedYield;

					if (record.arg === ContinueSentinel) {
						continue;
					}

					return {
						value: record.arg,
						done: context.done
					};

				} else if (record.type === "throw") {
					state = GenStateCompleted;
					// Dispatch the exception by looping back around to the
					// context.dispatchException(context.arg) call above.
					context.method = "throw";
					context.arg = record.arg;
				}
			}
		};
	}

	// Call delegate.iterator[context.method](context.arg) and handle the
	// result, either by returning a { value, done } result from the
	// delegate iterator, or by modifying context.method and context.arg,
	// setting context.delegate to null, and returning the ContinueSentinel.
	function maybeInvokeDelegate(delegate, context) {
		var method = delegate.iterator[context.method];
		if (method === undefined) {
			// A .throw or .return when the delegate iterator has no .throw
			// method always terminates the yield* loop.
			context.delegate = null;

			if (context.method === "throw") {
				if (delegate.iterator.return) {
					// If the delegate iterator has a return method, give it a
					// chance to clean up.
					context.method = "return";
					context.arg = undefined;
					maybeInvokeDelegate(delegate, context);

					if (context.method === "throw") {
						// If maybeInvokeDelegate(context) changed context.method from
						// "return" to "throw", let that override the TypeError below.
						return ContinueSentinel;
					}
				}

				context.method = "throw";
				context.arg = new TypeError(
					"The iterator does not provide a 'throw' method");
			}

			return ContinueSentinel;
		}

		var record = tryCatch(method, delegate.iterator, context.arg);

		if (record.type === "throw") {
			context.method = "throw";
			context.arg = record.arg;
			context.delegate = null;
			return ContinueSentinel;
		}

		var info = record.arg;

		if (! info) {
			context.method = "throw";
			context.arg = new TypeError("iterator result is not an object");
			context.delegate = null;
			return ContinueSentinel;
		}

		if (info.done) {
			// Assign the result of the finished delegate to the temporary
			// variable specified by delegate.resultName (see delegateYield).
			context[delegate.resultName] = info.value;

			// Resume execution at the desired location (see delegateYield).
			context.next = delegate.nextLoc;

			// If context.method was "throw" but the delegate handled the
			// exception, let the outer generator proceed normally. If
			// context.method was "next", forget context.arg since it has been
			// "consumed" by the delegate iterator. If context.method was
			// "return", allow the original .return call to continue in the
			// outer generator.
			if (context.method !== "return") {
				context.method = "next";
				context.arg = undefined;
			}

		} else {
			// Re-yield the result returned by the delegate method.
			return info;
		}

		// The delegate iterator is finished, so forget it and continue with
		// the outer generator.
		context.delegate = null;
		return ContinueSentinel;
	}

	// Define Generator.prototype.{next,throw,return} in terms of the
	// unified ._invoke helper method.
	defineIteratorMethods(Gp);

	Gp[toStringTagSymbol] = "Generator";

	// A Generator should always return itself as the iterator object when the
	// @@iterator function is called on it. Some browsers' implementations of the
	// iterator prototype chain incorrectly implement this, causing the Generator
	// object to not be returned from this call. This ensures that doesn't happen.
	// See https://github.com/facebook/regenerator/issues/274 for more details.
	Gp[iteratorSymbol] = function() {
		return this;
	};

	Gp.toString = function() {
		return "[object Generator]";
	};

	function pushTryEntry(locs) {
		var entry = {tryLoc: locs[0]};

		if (1 in locs) {
			entry.catchLoc = locs[1];
		}

		if (2 in locs) {
			entry.finallyLoc = locs[2];
			entry.afterLoc = locs[3];
		}

		this.tryEntries.push(entry);
	}

	function resetTryEntry(entry) {
		var record = entry.completion || {};
		record.type = "normal";
		delete record.arg;
		entry.completion = record;
	}

	function Context(tryLocsList) {
		// The root entry object (effectively a try statement without a catch
		// or a finally block) gives us a place to store values thrown from
		// locations where there is no enclosing try statement.
		this.tryEntries = [{tryLoc: "root"}];
		tryLocsList.forEach(pushTryEntry, this);
		this.reset(true);
	}

	runtime.keys = function(object) {
		var keys = [];
		for (var key in object) {
			keys.push(key);
		}
		keys.reverse();

		// Rather than returning an object with a next method, we keep
		// things simple and return the next function itself.
		return function next() {
			while (keys.length) {
				var key = keys.pop();
				if (key in object) {
					next.value = key;
					next.done = false;
					return next;
				}
			}

			// To avoid creating an additional object, we just hang the .value
			// and .done properties off the next function object itself. This
			// also ensures that the minifier will not anonymize the function.
			next.done = true;
			return next;
		};
	};

	function values(iterable) {
		if (iterable) {
			var iteratorMethod = iterable[iteratorSymbol];
			if (iteratorMethod) {
				return iteratorMethod.call(iterable);
			}

			if (typeof iterable.next === "function") {
				return iterable;
			}

			if (!isNaN(iterable.length)) {
				var i = -1, next = function next() {
					while (++i < iterable.length) {
						if (hasOwn.call(iterable, i)) {
							next.value = iterable[i];
							next.done = false;
							return next;
						}
					}

					next.value = undefined;
					next.done = true;

					return next;
				};

				return next.next = next;
			}
		}

		// Return an iterator with no values.
		return {next: doneResult};
	}
	runtime.values = values;

	function doneResult() {
		return {value: undefined, done: true};
	}

	Context.prototype = {
		constructor: Context,

		reset: function(skipTempReset) {
			this.prev = 0;
			this.next = 0;
			// Resetting context._sent for legacy support of Babel's
			// function.sent implementation.
			this.sent = this._sent = undefined;
			this.done = false;
			this.delegate = null;

			this.method = "next";
			this.arg = undefined;

			this.tryEntries.forEach(resetTryEntry);

			if (!skipTempReset) {
				for (var name in this) {
					// Not sure about the optimal order of these conditions:
					if (name.charAt(0) === "t" &&
              hasOwn.call(this, name) &&
              !isNaN(+name.slice(1))) {
						this[name] = undefined;
					}
				}
			}
		},

		stop: function() {
			this.done = true;

			var rootEntry = this.tryEntries[0];
			var rootRecord = rootEntry.completion;
			if (rootRecord.type === "throw") {
				throw rootRecord.arg;
			}

			return this.rval;
		},

		dispatchException: function(exception) {
			if (this.done) {
				throw exception;
			}

			var context = this;
			function handle(loc, caught) {
				record.type = "throw";
				record.arg = exception;
				context.next = loc;

				if (caught) {
					// If the dispatched exception was caught by a catch block,
					// then let that catch block handle the exception normally.
					context.method = "next";
					context.arg = undefined;
				}

				return !! caught;
			}

			for (var i = this.tryEntries.length - 1; i >= 0; --i) {
				var entry = this.tryEntries[i];
				var record = entry.completion;

				if (entry.tryLoc === "root") {
					// Exception thrown outside of any try block that could handle
					// it, so set the completion value of the entire function to
					// throw the exception.
					return handle("end");
				}

				if (entry.tryLoc <= this.prev) {
					var hasCatch = hasOwn.call(entry, "catchLoc");
					var hasFinally = hasOwn.call(entry, "finallyLoc");

					if (hasCatch && hasFinally) {
						if (this.prev < entry.catchLoc) {
							return handle(entry.catchLoc, true);
						} else if (this.prev < entry.finallyLoc) {
							return handle(entry.finallyLoc);
						}

					} else if (hasCatch) {
						if (this.prev < entry.catchLoc) {
							return handle(entry.catchLoc, true);
						}

					} else if (hasFinally) {
						if (this.prev < entry.finallyLoc) {
							return handle(entry.finallyLoc);
						}

					} else {
						throw new Error("try statement without catch or finally");
					}
				}
			}
		},

		abrupt: function(type, arg) {
			for (var i = this.tryEntries.length - 1; i >= 0; --i) {
				var entry = this.tryEntries[i];
				if (entry.tryLoc <= this.prev &&
            hasOwn.call(entry, "finallyLoc") &&
            this.prev < entry.finallyLoc) {
					var finallyEntry = entry;
					break;
				}
			}

			if (finallyEntry &&
          (type === "break" ||
           type === "continue") &&
          finallyEntry.tryLoc <= arg &&
          arg <= finallyEntry.finallyLoc) {
				// Ignore the finally entry if control is not jumping to a
				// location outside the try/catch block.
				finallyEntry = null;
			}

			var record = finallyEntry ? finallyEntry.completion : {};
			record.type = type;
			record.arg = arg;

			if (finallyEntry) {
				this.method = "next";
				this.next = finallyEntry.finallyLoc;
				return ContinueSentinel;
			}

			return this.complete(record);
		},

		complete: function(record, afterLoc) {
			if (record.type === "throw") {
				throw record.arg;
			}

			if (record.type === "break" ||
          record.type === "continue") {
				this.next = record.arg;
			} else if (record.type === "return") {
				this.rval = this.arg = record.arg;
				this.method = "return";
				this.next = "end";
			} else if (record.type === "normal" && afterLoc) {
				this.next = afterLoc;
			}

			return ContinueSentinel;
		},

		finish: function(finallyLoc) {
			for (var i = this.tryEntries.length - 1; i >= 0; --i) {
				var entry = this.tryEntries[i];
				if (entry.finallyLoc === finallyLoc) {
					this.complete(entry.completion, entry.afterLoc);
					resetTryEntry(entry);
					return ContinueSentinel;
				}
			}
		},

		"catch": function(tryLoc) {
			for (var i = this.tryEntries.length - 1; i >= 0; --i) {
				var entry = this.tryEntries[i];
				if (entry.tryLoc === tryLoc) {
					var record = entry.completion;
					if (record.type === "throw") {
						var thrown = record.arg;
						resetTryEntry(entry);
					}
					return thrown;
				}
			}

			// The context.catch method must only be called with a location
			// argument that corresponds to a known catch block.
			throw new Error("illegal catch attempt");
		},

		delegateYield: function(iterable, resultName, nextLoc) {
			this.delegate = {
				iterator: values(iterable),
				resultName: resultName,
				nextLoc: nextLoc
			};

			if (this.method === "next") {
				// Deliberately forget the last sent value so that we don't
				// accidentally pass it on to the delegate.
				this.arg = undefined;
			}

			return ContinueSentinel;
		}
	};
})(
	// Among the various tricks for obtaining a reference to the global
	// object, this seems to be the most reliable technique that does not
	// use indirect eval (which violates Content Security Policy).
	typeof global === "object" ? global :
		typeof window === "object" ? window :
			typeof self === "object" ? self : this
);
